The Tactical Class in Warhammer 40k: Space Marine 2 offers players a balanced game style. The tactical class would be a great fit for both long and short-range combat lovers due to its adaptability.
While playing as the Tactical Class, there are many things to consider. Starting from the weapons to the perks, each step is important to get the best Tactical Class to build in Warhammer 40K.
1. What is the best Tactical Class build in Warhammer 40K?
The best Tactical Class build in Warhammer 40k: Space Marine 2 is the combination of-
Class Perk | Priority Targeting |
Primary Weapon | Plasma Incinerator |
Secondary Weapon | Plasma Pistol |
Melee | Thunder Hammer |
2. Primary Weapon – Plasma Incinerator and Perks
The Plasma Incinerator is one of the best-ranged weapons in Space Marine 2. It is amongst the S and A-ranked weapons. The Tactical Class’s abilities to scan the surroundings render the efforts of enemies to hide useless.
With a weapon that deals high damage like the Incinerator, mid and long ranged enemies can be disposed of quickly. The class perk to pick is Priority Targeting, as it allows the scan to ignore small enemies.
For this weapon, the best perks to use along with the Tactical Class are as follows-
Tier | Weapon Perk | Effect |
---|---|---|
Standard | Common Cooling | Common Shots generate 10% less Heat. |
Standard | Fast Venting | Weapons cool 15% faster |
Master-Crafted | Rapid Cooling | After killing 10 enemies rapidly, Weapons do not heat for 5 seconds. The cooldown is 30 seconds. |
Master-Crafted | Blast Radius | The damage radius of a Charged Shot increases by 5% |
Master-Crafted | Rampage | After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. The cooldown is 30 seconds. |
Master-Crafted | Supercharged Shot | Damage from a Charged Shot increases by 10% |
Artificer | Blast Radius | The damage radius of a Charged Shot increases by 5% |
Artificer | Perpetual Velocity | Shots Charge 20% faster. |
3. Secondary Weapon – Plasma Pistol and Perks
Plasma Pistol is one of the strongest and longest-ranged secondary weapons in Space Marine 2. The overcharge damage is very useful when the primary cannot be used.
For this weapon, the best perks to use along with the Tactical Class are as follows-
Tier | Weapon Perk | Effect |
---|---|---|
Standard | Common Cooling | Common Shots generate 10% less Heat. |
Standard | Fast Venting | Weapons cool 15% faster |
Master-Crafted | Rapid Cooling | After killing 10 enemies rapidly, Weapons do not heat for 5 seconds. The cooldown is 30 seconds. |
Master-Crafted | Blast Radius | The damage radius of a Charged Shot increases by 5% |
Master-Crafted | Rampage | After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. The cooldown is 30 seconds. |
Master-Crafted | Supercharged Shot | Damage from a Charged Shot increases by 10% |
Artificer | Blast Radius | The damage radius of a Charged Shot increases by 5% |
Artificer | Perpetual Velocity | Shots Charge 20% faster. |
4. Melee Weapon – Thunder Hammer and Perks
The Thunder Hammer is a great choice for the Tac Class, as the scanning abilities help reveal enemies. The enemies are paper-like, and the ranged weaponry takes care of those away. The hammer is perfect for dealing with sneaky enemies.
For this weapon, the best perks to use along with the Tactical Class are as follows-
Tier | Weapon Perk | Effect |
---|---|---|
Standard | Armoured Strength | When you have full Armour, Melee Damage increases by 10% |
Standard | Perpetual Strength | Melee Damage increases by 5% |
Master-Crafted | Calm Before The Storm | When preparing Aftershock, you take 10% less Ranged Damage. |
Master-Crafted | Perpetual Strength | Melee Damage increases by 5% |
Master-Crafted | Extremis Slayer | Melee Damage against Extremis-level enemies increases by 15% |
Master-Crafted | Fast Preparation | Aftershock preparation time is reduced by 30% |
Master-Crafted | Perpetual Strength | Melee Damage increases by 5% |
Master-Crafted | Shattering Impact | Ground Slam area-of-effect radius increases by 50% |
Artificer | Reclamation | Aftershock and Ground Slam restore 100% more Contested Health |
Artificer | Armoured Strength | When you have full Armour, Melee Damage increases by 10% |
Artificer | Chaos Slayer | Melee Damage against Chaos enemies increases by 10% |
With all of these ready and at your side, you will have the best Tactical build in Space Marine 2. This build is great at gathering info and disposing of enemies at all ranges, truly displaying the versatility of the Tactical Class.
5. About Warhammer 40,000: Space Marine 2
Warhammer 40,000 Space Marine 2 is a third-person shooter hack and slash developed by Saber Interactive. The gameplay involves fighting Tyranid hordes while interchanging between melee and shooting attacks to defend the Imperium.
Apart from the thrilling single-player campaign, the game also offers a unique cooperative mode named Operations, and three 6v6 competitive multiplayer modes called Annihilation, Seize Ground, and Capture and Control.
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