Naughty Dog won the Game of the Year award for “innovation in accessibility” two years ago with The Last of Us Part 2. The variety of accessibility options included by the developers made sure that the game could be played by people with limitations so that the game would be playable for as many players as possible.
As expected, Naughty Dog is building on its success in accessibility with its The Last of Us Part 1, a remake of the original The Last of Us. A brand-new accessibility trailer is out for the game explaining the various steps Naughty Dog has taken to enhance accessibility.
The game’s accessibility options are split into three categories, including Vision accessibility, Hearing accessibility, and Motor accessibility. The full list of these options can be found on the official PlayStation Blog.
There are audio cues for traversal and combat. For example, an audio cue will play when you move past something important for the campaign to move forward. Game Director Matthew Gallant highlights that audio descriptions for its cinematics are one of the most significant accessibility options added to the remake.
Not a lot of games have this feature plus Naughty Dog has partnered with Descriptive Video Works, a professional service whose background is TV, movies, and video game trailers, and integrated it into the cutscenes and across all our localized languages, meaning Naughty Dog is really pushing the accessibility envelope.
Vision accessibility has been pushed up in this game with navigation assistance, an enhanced listening mode that lets you scan for enemies, and more features that help people with vision limitations play the game with a better experience.
There is also support for visual aids like colorblind options, motion sickness options, and even alternative controls are listed on the blog. Moreover, a remarkable prototype feature that was implemented in the PS5 version of The Last of Us Part 1 will be included here as well.
The feature allows the dialogue to play through the DualSense controller as haptic feedback, which is not only incredibly cool but also helps players who are deaf or hard of hearing to actually be able to feel the way the character is delivering their lines while reading the subtitles on the screen.
That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered,
Matthew Gallant
Part 2 offered the most accessibility options of any Naughty Dog game, and now The Last of Us Part 1 will be expanding upon them. This is some industry-breaking stuff from them and will enable them to better accommodate players of all backgrounds and abilities.
About The Last of Us Part 1
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. The Remake of the title was developed for the PlayStation 5.
Players control Joel, tasked with caring for Ellie and delivering her to a group called The Fireflies. In a world overrun by the cordyceps fungus, which has infected humanity, Joel must fight off those who have become a host to the fungus and survivors looking to harm them.
The Last of Us received overwhelming praise from both players and critics alike. A remaster was released in 2014 for the PlayStation 4.
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