Cyberpunk 2077 has become infamous as one of the most botched game launches in recent history. CD Projekt Red has been busy trying to fight the fires of numerous bugs by routine updates and patches. Their previous patch was said to bring fixes to over 500 bugs in the game, but many remained, and some new ones popped up! The latest patch, version 1.23, brings another laundry list of improvements to both PC and consoles.
Patch 1.23 is currently available for PCs, consoles, and Stadia. The patch brings a lot of fixes to bugs which plagued many missions within the game. Issues such as changing objective locations, disappearing assets, missed encounters, bugged audio segments, and clipping through the environment have been addressed.
While all of these are not exactly game-breaking, they would definitely ruin the immersion for any player.
Several overall gameplay fixes have also been included. Now, when you steal the car from an NPC and kill them, their body won’t be stuck in the car. A notable gameplay improvement is that Cataresist cyberware should now function properly.
Visual improvements have also been made in the form of better NPC clothing interaction, the appearance of the rocks in the Badlands, and the appearance of Johnny in different quests. While not groundbreaking, it would be better to see overall visual consistency within the game.
Finally, and most importantly, several stability and performance improvements have been added. Crash fixes have been applied for animations, UI, scene, physics, and gameplay systems.
We can also hope to see better frame rates with this new patch, which many console players have been facing and one that ruins the immersion and playing experience.
Here is a full list of all the noted changes made with Patch 1.23 provided on Cyberpunk 2077’s official website:
Quests & Open World
Space Oddity
- Fixed an issue where the “Open the package” objective could change location.
Gig: Family Matters
- Fixed an issue where Juliet’s car could disappear on sight after completing the quest.
- Fixed a streaming issue in Juliet’s house.
- Fixed an issue where it wasn’t possible to enter Juliet’s house if the player didn’t meet either of the Attribute requirements.
The Heist
- Fixed an issue where Jackie could go through glass.
- Fixed an issue preventing some guards from attacking the player.
- Fixed an issue where the “Search the Arasaka officer” objective could remain active after fulfilling it.
- Fixed an issue where the mech didn’t spawn in the lobby.
- Fixed an issue where some Arasaka guards could clip through the door.
- Fixed an issue where some guards could spawn on player’s sight.
- Fixed an issue where Arasaka officer’s body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad
- Removed unnecessary button prompts.
The Hunt
- The news segment in the shard from River will now properly play audio.
The Beast in Me
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway
- Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street
- Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death
- Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory
- Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers
- Fixed an issue where it wasn’t possible to open the door to Dakota’s garage at the end of the quest.
- Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer…
- Fixed an issue where fixer’s car could drive straight through the intersection instead of turning right.
- Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
- Fixed an issue where it wasn’t possible to pick up 8ug8ear.
- Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat
- Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
- Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
- Fixed an issue where progression could get stuck on the “Go to the Revere Courier Servies facilities” objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn’t appear.
Cyberpsycho Sighting: On Deaf Ears
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn’t appear.
I Fought the Law
- Fixed an issue where River wouldn’t be present at the meeting spot before entering Red Queen’s Race.
Gameplay
- Fixed an issue where after killing an NPC and stealing their car, their body would get stuck in the car.
- Adam Smasher will no longer receive damage during animations between his attack phases.
- Fixed an issue where dropping an NPC’s body caused too much destruction.
- Cataresist cyberware should now work properly.
Visual
- Fixed Johnny’s spectral appearance in various quests.
- Fixed various issues related to clipping in NPCs’ clothes.
- Fixed appearance of rocks in the Badlands.
- The Pickup
– Fixed an issue where one of the Maelstromers was T-posing.
Stability and performance
- Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
- Various console CPU optimizations.
- Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
PC-specific
- Fixed an issue where it wasn’t possible to click the upgrade button while playing with 1280×720 resolution.
- Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
- [Steam] Changing language settings to default will now set it to the language of the Steam client.
- A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Xbox-specific
- Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
- Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
Cyberpunk 2077 is going to continue to receive fixes and patches, and the modding community is stepping up as well. Here’s hoping that we have a game which is free of most major bugs very soon!
About Cyberpunk 2077
Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt, based on video game designer Mike Pondsmith’s game series.
Set in a dystopian cyberpunk universe, the player assumes the role of “V,” a mercenary in the fictional Californian city known as “Night City,” where they deal with the fallout from a heist gone wrong that results in an experimental cybernetic “bio-chip” containing an engram of the legendary rock star and terrorist Johnny Silverhand (played by Keanu Reeves) threatening to slowly overwrite V’s mind; as the story progresses V and Johnny must work together to find a way to be separated and save V’s life.
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