Call of Duty: Vanguard, the latest installment in the franchise, received a lukewarm response due to the many technical issues the game had at launch, which still persist to this day. Overall, the shooter was quite mediocre for most players, and the team at Sledgehammer Games is still fixing the title to ensure players can have a somewhat smooth experience.
The latest patch has brought fixes for the broken spawns occurring on Paradise and a few changes to other perks.
The update for Vanguard was launched on January 27th, and the patch notes are headlined with several changes coming to the spawning function on the Paradise map. The spawns “have been adjusted to address community feedback,” as players had complained they were being unfairly spawned right next to enemies.
One particularly notorious spawn has been removed that would plunge players through the map to their death. Invisible collisions have also been added, “to prevent spawn trapping from one spawn to the other.”
Aside from the improvements to the spawn system, the team has also added several changes to perks.
The Fortified perk now offers players more protection against things like mortar barrages, gammon bombs, satchel charges, and more, but now comes with the caveat that the perk will no longer protect against hits from glide bombs, bombing or fire-bombing runs, direct launcher hits, or a Goliath.
The Cold-Blooded perk has also been changed and will now protect against dogs called in via a killstreak.
Several bug fixes for certain weapon mods, UI issues, and private matches are also part of the latest patch.
Small changes have also been made to the Ring of Fire in Zombies mode. It will now deal more damage consistently and also properly scale with level, but it will no longer mistakenly damage zombies who stray above or below the ring.
Here are the full patch notes,
MULTIPLAYER
Spawns
Paradise
- Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
- Fixed a spawn resulting in the player falling through the map
- Added invisible collision to prevent spawn trapping from one spawn point to the other
Perks
Fortified
- Fortified now adds protection from the following:
- Mortar Barrage
- Warmachine
- Flamenaut Explosions
- Ammo Box Explosions
- Gammon Bombs
- Satchel Charges
- Fortified no longer protects against the following:
- Goliath
- Glide Bomb
- Bombing Run
- Fire Bombing Run
- Direct hits from launchers
Cold Blooded
- Cold Blooded now protects against dogs
Weapons & Attachments
- “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
- Fixed a bug resulting in Subsonic unintentionally disabling Ghost
- Fixed a bug where weapon icons were showing up on interactable objects such as doors
UI/VFX
- Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt
Private Match
- Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
ZOMBIES
- Artifacts
- Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
- An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
- Ring of Fire’s damage now scales correctly per level
- Addressed an issue where kills with Artifacts would charge the Artifact for an additional use
The patch appears to be a relatively minor update, and much more work is needed before we can call Call of Duty: Vanguard a great game. Still, it’s heartening to see that Sledgehammer is doing what it can to give the players an enjoyable experience.
About Call of Duty WWII: Vanguard
Call of Duty: Vanguard is an upcoming first-person shooter by Sledgehammer Games. The game will likely throw players into all the action in World War II, much like 2017’s Call of Duty: WWII. Currently, the game has no confirmed release date.
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