Imagine The Elder Scrolls III: Morrowind but only better and more balanced. That’s Morrowind Rebirth for you. It is a mod that was developed by Trancemaster in 2011 that rebuild The Elder Scrolls III to revamp the gaming experience.
In its nine years of existence, Morrowind Rebirth has been subjected to frequent updates that fix and add various features to the game.
Now as a part of update v5.3, Morrowind Rebirth will house another set of changes and improvements.
“This time I’ve spent most of my time building a more believable worldspace, so you can expect to see a LOT of changes in that department.”
Trancemaster_1998
One major thing players will notice is a difference in the arrangement of landscapes and buildings. Taking Seyda Neen for example, instead of on a pile of rock near the town, the lighthouse will now be situated on a separate island.
Suran settlement also underwent a complete makeover and wooden bridges will also now be a part of the ashland that lies in the middle of Seyda Neen and Hla Oad.
Another difference to be noted in the gameplay is that you can steal inexpensive items and shopkeepers won’t try to attack. Although if you keep on committing such deeds, then the owners charge at you.
Here is a list of fixes that the new mod update will bring:
Morrowind Fixes
- Fixed an issue where Ogrims wasn’t in the daedric leveled lists (like all other daedra).
- Fixed an issue where parts of the Dwemer Pauldron used an Ashland ground texture (!).
Morrowind Rebirth Fixes
- Fixed an issue where Shortbow of Righteous Fire, Shortbow of Divine Lightning and Shortbow of Smiting had cast on strike enchantments, instead of cast on use enchantments.
- Fixed an issue in Sorkvild’s Journal, Volume II where Merelle is said to be located on an island to the north, when she’s actually on an island to the south.
- Fixed an issue where a note related to the Tribunal quest “Evidence of Conspiracy” was buried inside a desk, making it impossible to complete the quest.
- Fixed an issue where the door to Chun-Ook Cabin, Ebonheart, teleported you to into the worldspace next to the cabin instead of into the cabin.
- Fixed an issue where Balamus Indaren’s corpse would sometimes disapear, and thus making it impossible to get hold of the Black Pearl Amulet.
- Fixed an issue where you could access the living space of Dunmer Delicacies during certain hours. It was intended to be locked at all times.
- Fixed an issue where Cinia Urtius didn’t offer training. She was added in a previous update, but the box for training was unticked.
- Fixed an issue where the Trollbone Pauldrons were positioned to close to the players head, and would clip into the helm/cuirass.
- Fixed an issue where Lirielle Stoine in The Rat The Pot, Ald’Ruhn, sold more than picks and probes as supposed to.
- Fixed an issue where the Roobrush ingredient used a model that didn’t match the look of the Roobrush bush.
- Fixed an issue where the Chokeweed ingredient used a model that didn’t match the look of the Chokeweed.
- Fixed issues in Urshilaku Burial chambers where several valueable objects were hidden inside geometry.
- Fixed an issue where a fountain in Balmora’s Manor district didn’t produce any water sound effect.
- Fixed an issue where Rinison’s home was named “Rinson’s House”, when it should be ‘Rinson’s Shack’.
- Fixed an issue where the book Blacksmithing Tools had an image of tools not present in Rebirth.
- Fixed an issue where the Boiled Netch Leather pauldrons didn’t have an upper arm model.
- Fixed an issue where Frinnius Posuceius was missing from the Dren Plantation.
- Fixed an issue where the Trollbone Pauldrons didn’t have an upper arm model.
- Fixed an issue where parts of the magic circle in Guild of Mages, Ald’Ruhn was missing.
- Fixed an issue where the blade of the artifact ‘Sacrifice’ was facing the wrong way.
- Fixed an issue where Arrow of God’s Fire/Frost/Shock was set as weapon type “Bolt”
- Fixed an issue where Bolt of God’s Fire/Frost/Shock was set as weapon type “Arrow”.
- Fixed an issue where you couldn’t access the lower level in Ald Redaynia, Tower.
- Fixed an issue with a misplaced door near Arvel Plantation.
- Fixed pathgrid issues.
- Fixed typos.
Besides such fixes, ample changes and improvements will be offered to blow your mind away, you can read about them here.
If you feel that you know The Elder Scrolls III inside out then this mod would be like a fresh breath of air for you. It will make the popular vintage RPG feel foreign.
To download the mod, one can go to ModDB and NexusMod.
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