From phone covers to huge banners, all of us have seen it in several places, sustaining as a mascot of cuteness, and I wonder what will happen when it appears on the silver screens.
For those who are wondering, I am talking about Hello Kitty, the multimedia franchise that has inspired enough books, shows, games, and music albums to define an entire generation.
New Line Cinema, Sanrio, and FlynnPictureCo. are developing the first-ever Hello Kitty’s feature-length film. Veterans like Jennifer Coyle and Leo Matsuda are trusted with the film’s direction.
The film will be an animated/live-action hybrid project revolving around the trendsetting Japanese pop icon. This is the first time in Hello Kitty’s 45-year history a foreign company has acquired its screening rights.
Not only that, Sanrio has granted the film rights of other popular characters, including Gudetama, My Melody, Little Twin Stars, and many more, from its expansive universe.
Lindsey Beer (Chaos Walking) of Known Universe is penning down the screenplay. However, we still have no idea about what to expect from the film. But since it revolves Hello Kitty, it has to be something cute and wholesome.
According to reports, Hello Kitty is also set to receive a 52-episode animated series by French studio Monello Productions in 2021.
Each episode will be approximately 11 minutes long, but no further information has been revealed yet.
Meanwhile, its ongoing mini animated series, “Sweet Moments with Hello Kitty!” is doing pretty well on the streaming platforms.
Each episode is approximately a minute long and shows the sweet and charming adventures of Hello Kitty.
I can’t wait to see how the Hello Kitty film blends the Japanese and Western culture in a way that will make all of us say “Aww.”
About Hello Kitty
Hello Kitty is a fictional character produced by the Japanese company Sanrio in 1974. The company brought the character to the United States two years later and gained massive popularity.
By 2010, Hello Kitty has turned into a global marketing phenomenon, appearing in several items of clothing, accessories, toys, games, books, manga, anime series, and music albums.
Source: The Hollywood Reporter
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