Horizon Forbidden West’s Patch 1.08 Improves UI, Graphics & More 

Ever since the release of Horizon Forbidden West on 18th February, fans have been taking to social media to point out a plethora of technical issues that beset the RPG. Thankfully, Guerrilla Games is not a studio that sits idle and lets their prized IP get plagued by multiple glitches.  

As a result, over the past few weeks and months, we’ve seen updates coming on expeditiously for Horizon Forbidden West to stabilize its gaming experience. The most recent one, Patch 1.08, follows the same trail by ironing out the pesky bugs that were giving users a hard time. 

Weighing in at 677.9MB, Patch 1.08 has fixed bugs and glitches related to Horizon Forbidden West’s quests, world activities, UI/UX, graphics, performance, and stability. 

Thanks to this update, shadows and clouds in the game will see major visual improvements, and Aloy will now appear wet after being in the water.  

The issue with frozen controls in Photo Mode during a swan dive also ceases to exist, allowing you to click pictures with ease and immortalize Aloy when she’s pulling off this awe-inspiring stunt. 

Horizon Forbidden West’s Patch 1.08 Improves UI, Graphics & More
Horizon Forbidden West

The patch notes mentioned under the stability section also assured enthusiasts that unintentional loading screens and black screens have now been taken care of. Moreover, several instances of streaming and visual popping have also been resolved with the coming of Patch 1.08. 

Finally, the patch notes ended by stating other fixes associated with music tracks getting stuck or mounts spawning in undesirable locations.  

Interestingly, the patch notes also mention an improvement that says “several balancing changes to weapons and enemies” but does not divulge any more detail. 

Given how little Guerilla talked about this change, there is a chance that the tweaks made to armaments and enemies here are so minor that they may not affect players by a great deal. Nonetheless, it would still be great to get a better sense of this enhancement. 

While this patch has done everything right by addressing myriad issues, enthusiasts will be saddened to know that it did not resolve some of the major graphical nuisances that Horizon Forbidden West has been facing.  

This means that the game will still have its fair share of issues related to shimmering, sharpening, and screen saturation for the time being.  

On top of this, problems with fast traveling while inside a tornado and lack of rewards from Black Box Collectibles have not been addressed by Patch 1.08 and still persist. But given that Guerilla is investigating these glitches with high priority, we expect a patch addressing the said complications to arrive soon. 

You can find the full patch notes that have been posted on Reddit down below:  

Horizon Forbidden West’s Patch 1.08 Improves UI, Graphics & More
Horizon Forbidden West

PATCH NOTES 

KNOWN ISSUES 

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority. 

The team are continuing to investigate and tweak the reported graphical issues regarding shimmering, sharpening and screen saturation. 

Some players have reported multiple issues with various types of traversal after the player fast travels to any campfire while gliding inside of a tornado. 

Some players have reported an issue with receiving the reward after completing the Black Box Collectibles activity. 

Main Quests 

  • Fixed an issue in main quest ‘To The Brink’ where using Silent Strike on a quest-specific Bristleback would teleport the player to Chainscrape. 
  • Fixed an issue in main quest ‘The Dying Lands’ where Varl and Zo would sometimes idle outside of Plainsong and block progression. 
  • Fixed an issue in main quest ‘The Dying Lands’ where Aloy’s companions would not lead the way after restarting from a specific save. 
  • Fixed an issue in main quest ‘The Broken Sky’ where reloading a certain save could sometimes disable fast travel unintentionally. 
  • Fixed an issue in main quest ‘Cradle of Echoes’ where loading a save created on the previous patch would cause Aloy to be stuck in the Base. 
  • Fixed an issue in main quest ‘Thebes’ where Aloy’s breathing sounds were playing during a cinematic sequence. 
  • Fixed an issue in main quest ‘All That Remains’ where restarting from a certain save would cause Aloy to spawn in the Base and unable to leave. 

Side Quests 

  • Fixed an issue in side quest ‘The Bristlebacks’ where Ulvund didn’t get the memo and stuck around in Chainscrape after the quest was completed. 
  • Fixed an issue in side quest ‘What Was Lost’ where Kotallo would sometimes become unresponsive when reloading from a specific save. 
  • Fixed an issue in side quest ‘Blood For Blood’ where Kavvoh and Arokkeh could not be interacted with in specific circumstances, blocking progression. 
  • Fixed an issue in side quest ‘Forbidden Legacy’ where fast traveling during the Slitherfang encounter would cause the machine to not respawn, thus blocking progression. 
  • Fixed an issue in side quest ‘The Roots that Bind’ where the quest objective “Go to the Drumroot” would not complete after damaging the Widemaws from a large distance. 
  • Fixed an issue in errand quest ‘Call And Response’ where killing the enemies before receiving the objective to do so could block progression. 
Horizon Forbidden West’s Patch 1.08 Improves UI, Graphics & More
Horizon Forbidden West

World Activities 

  • Fixed an issue in Gauntlet Run, where passing the finish line in last place would result in a win in specific circumstances. 
  • Fixed several issues with specific Firegleam and Metal Flower icons not being displayed on the map. 
  • Fixed an issue where Firegleam icons would not be correctly removed from the map once the related activity was completed. 
  • Fixed an issue where fast travel would be disabled in specific circumstances when loading a save made while playing Machine Strike. 

UI/UX 

  • Fixed an issue where the Machine Strike UI would briefly flicker at the end of a game. 

Graphics 

  • Fixed an issue where Aloy wouldn’t appear wet anymore after being in water. 
  • Multiple graphics fixes and improvements in cinematics. 
  • Multiple visual improvements in shadows and clouds. 
  • Fixed an issue where Photo Mode controls would be frozen when initiating Photo Mode during a swan dive. 

Performance and Stability 

  • Multiple crash fixes. 
  • Multiple performance and streaming improvements in cinematics. 
  • Removed multiple unintentional loading screens and black screens. 
  • Fixed multiple instances of streaming and visual popping. 

Other 

  • Made several improvements to the NPCs’ movement and animations in settlements. 
  • Made it easier to tag individual components when using motion aiming and scanning machines. 
  • When picking up potions or tools that don’t fit in your toolbelt anymore they are now moved to the stash. 
  • Several balancing changes to weapons and enemies. 
  • Fixed several instances where Aloy could get stuck in geometry. 
  • Fixed an issue where the ‘All Machine Types Scanned’ trophy could be easily missed during the final main quest ‘Singularity’. 
  • Fix for the mount call sometimes causing the flying mount to be spawned in undesirable positions and in rare cases be unreachable. 
  • Several datapoints that are located in areas that the player could not return to are now automatically unlocked upon the player leaving that space. 
  • Fixed multiple instances of specific music tracks getting stuck and repeating. 
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About Horizon Forbidden West

Horizon Forbidden West is the sequel to 2017’s Horizon Zero Dawn by Guerilla Games. An open-world, action adventure game, players control Aloy, a Nora hunter who is on a quest to reverse the effects of a strange crimson blight which is infecting the land. Set in a completely new world, Horizon Forbidden West has many new machines, threats and adventures for Aloy.

Epic Dope Staff

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