Cyberpunk 2077 developers reportedly knew the deplorable state of bugs in the game before its launch. CD Projekt’s studio head, however, deems the sources of the report as unreliable.
Earlier this week, CD Projekt co-founder Marcin Iwiński issued a second public apology for the bug-ridden state of Cyberpunk 2077 on PC and even more so on last-gen consoles. He took personal responsibility and asked fans to not scrutinize the development team.
CD Projekt co-founder Marcin Iwiński issued an apology video addressing the dismal state of bugs in Cyberpunk 2077. He took personal responsibility and asked fans to not blame the development team.
He also rejected a recent report from Bloomberg’s Jason Schreier alleging that Cyberpunk 2077 developers already knew how bad the bugs were before the game’s launch.
In a five-min video released on Cyberpunk 2077’s official Twitter handle, Iwiński acknowledged that the game did not meet the ideal quality standard. He also apologized on behalf of the team in an attempt to restore the polish company’s dwindling reputation among fans and investors alike.
Jason Schreier interviewed more than 20 current and former CD Projekt staff, most of whom requested anonymity so as not to risk their careers. The subjects highlighted a development process marred by unchecked ambition, poor planning, and technical shortcomings.
Employees, discussing the game’s creation for the first time, described a company that focused on marketing at the expense of development, and an unrealistic timeline that pressured some into working overtime extensively, long before the final push.
Schreier further reported that as Cyberpunk 2077’s launch date of November 19, 2020, came closer, everyone at CD Projekt knew the game was in rough shape and needed more time.
Even after a three-week delay until December 10, exhausted programmers scrambled to fix as much as they could, making a smooth launch possible.
The report further described the problems faced early on during Cyberpunk 2077’s development. These include the challenge of building a new game engine while the game is simultaneously built on it and the fallout from overhauls by game director Adam Badowski in late 2016, when development is said to have begun, despite being announced in 2012.
Witcher 3 developers apparently left the project due to differences with Badowski’s vision regarding changing the camera from third to first-person, among other things. Employees also highlighted CD Projekt’s struggle in managing a team of 500 developers, twice the size of the team for Witcher 3.
We await what follows next…
About Cyberpunk 2077
Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt, based on video game designer Mike Pondsmith’s game series.
Set in a dystopian cyberpunk universe, the player assumes the role of “V,” a mercenary in the fictional Californian city known as “Night City,” where they deal with the fallout from a heist gone wrong that results in an experimental cybernetic “bio-chip” containing an engram of the legendary rock star and terrorist Johnny Silverhand (played by Keanu Reeves) threatening to slowly overwrite V’s mind; as the story progresses V and Johnny must work together to find a way to be separated and save V’s life.
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