Ubisoft Bordeaux has amassed great fortune with the success of Assassin’s Creed Mirage, which was released on October 5th. On release day, an interview was released by Xbox Wire with Creative Director Stephane Boudon.
Stephane Boudon, the Creative Director of Assassin’s Creed Mirage at Ubisoft Bordeaux, revealed that converting AC: Mirage from a DLC to a standalone was based on the reception of the idea. He also mentioned that the fans asked for a “more condensed scope, with the Assassin fantasy in mind.”
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Ever since the start of the epic titles of Assassin’s Creed Origins, followed by AC: Odyssey and Valhalla, dedicated fans of the franchise had a lot of complaints.
Firstly, the titles were too long and the maps were too large. This led to a lot of repetition and fatigue amongst the players. Secondly, the whole concept of stealth was removed in favor of a more RPG and combat-based approach.
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This is one of the primary reasons that Ubisoft decided it was time to bring the Assassin’s Creed franchise back to its roots. And this arrived in the form of Assassin’s Creed Mirage.
Ubisoft Bordeaux which was created just for making AC: Mirage, focused on the most fan-requested features. This includes mechanics like social stealth, meaningful wanted levels, a scaled-down open world with a smaller map, and more in-depth parkour mechanics that feel more immersive.
Boudon also mentioned that they wanted to do something special for the 15th anniversary of the Assassin’s Creed franchise, with the first title in 2007.
With Assassin’s Creed Mirage’s revamped gameplay, parkour mechanics, and stealth, the game feels very close to the original AC: I. Players can explore the AC: Mirage, which is out now.
About Assassin’s Creed Mirage
Assassin’s Creed Mirage is an action-adventure game developed by Ubisoft Bordeaux and published by Ubisoft. The game is the thirteenth primary installment in the Assassin’s Creed series and the successor to 2020’s Assassin’s Creed Valhalla. While its historical timeframe precedes that of Valhalla, its modern-day framing story succeeds Valhalla’s own.
Set in 9th-century Baghdad during the Islamic Golden Age—in particular during the Anarchy at Samarra—the story follows Basim Ibn Ishaq (a character first introduced in Valhalla), a street thief who joins the Hidden Ones to fight for peace and liberty against the Order of the Ancients,[b] who desire peace through control. The main narrative focuses on Basim’s internal struggle between his duties as a Hidden One and his desire to uncover his mysterious past.
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